![]() The story is told from the perspective of Thomas, yet the narrator often informs the player of what the other characters are thinking and feeling. They can passively let the story unfold as the play along. This ultimately makes for a very linear way of giving the narrative to the player. All the while the narrator tells the story in the past tense. The narrator of the game Thomas Was Alone tells the story of a group of coloured rectangles on a journey to find purpose. Introduce a narrator in the game to tell the story to the player. One of the most simple ways to tell a story, is to do exactly that. The developers clearly understood the importance of writing about undying characters, great themes and good twists to elevate their games from greatness to a cult-classic that would be spoken about for decades to come. While The Last of US tells the engrossing story, set in a post-apocalyptic world, in which survivors Joel and Ellie must work together on their journey westward across what remains of the United States to possibly find a cure for the modern fungal plague that has decimated the entire human race. The Bioshock trilogy crafts a skillfully told and unfathomed spellbinding story that toys with the notion of time travel and alternate universes. Great examples of this are the much loved titles The Last of Us and the Bioshock trilogy. Where these games make use of a variety of elements such as cut-scenes, dialogue and text to effectively tell the story. There are a large number of games that utilise what might be called the classic narrative structure exceptionally well. It is not always necessary to plan out different possibilities and structure of a video game to tell a good story. Choosing to align with one faction may result in the rise of an empire or the fall of a democratic ruler. Choosing to take one character’s side over another may result in a betrayal from another character. The choices that the player makes influences how characters will react to and treat them as the story unfolds. Chief titles amongst this genre include the Telltale Games titles, such as The Wolf Among Us and The Walking Dead, as well as titles such as the Mass Effect trilogy and Life Is Strange. Player-tailored games take the ability to put players behind the wheel of the game’s story to another level by letting them choose just how the story will end. Not all game developers give the same level of detail or attention to their stories, but the stories that stand out hold a dear place in the hearts of fans of all ages and creed, and truly they deserve to be acknowledged for doing so. The thoughts, speech and interactions are entirely down to player choice. Namely, you are the protagonist.įilms help to visualise the characters, and books can help to integrate into the minds of the characters, but games give full control at the captain’s chair. Game developers everywhere have adopted a variety of different approaches to unveiling their worlds, characters, and lore, but there is fundamentally one major difference between games and other forms of storytelling. So seeing your game as a story first will help you not only easier define these two opposing forces, but also assign emotion and character to them.” The birds want the eggs back, the pigs wanna keep the eggs that they stole. “In Angry Birds the birds are the protagonists and the pigs are the antagonists. Directly involving the player and immersing them further into the world that was created by the developers. On the other hand, a vast majority of games rely on good writing and story to drive the game. There are plenty of great games where storytelling is not so important, like Pac-Man and Minecraft for example, however look closer and you will still be able to find the lore and reasoning for why their worlds are the way they are. They are essential ingredients for creating an engaging, highly interactive game. Good gameplay and storytelling are now considered to follow hand in hand in the industry. Hence, for several reasons other than just graphics and game mechanics, video games have become an essential part of many lives. Video games are no longer a medium for a select group of people to enjoy. ![]() Anyone could attribute this to the advancement of technology and innovations, resulting in considerably more affordable and accessible computers, consoles and games over the years. In the last few decades, the video game industry has grown substantially, and it would seem to have surpassed the film and music industry as far as revenue is concerned.
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